How to Play Good Society (Ep 1) – Introduction


Hey, we’re Hayley and Vee from Storybrewers
Roleplaying and welcome to the first in our series of videos explaining our game Good
Society. In these videos, we’ll walk you through everything you need to know to start playing
the game. There’s going to be more examples, tips, and instructions in the book for facilitating
the game, but these videos will help to illustrate the rules and basic structure of the game.
You’ll find a link to each of the videos in this series in the description below. In this
first video, we’re going to walk through what is Good Society, when are where it is set,
and what you can expect when you sit down to play the game. Let’s jump right into it!
Good Society is a collaborative tabletop roleplaying game where you and your friends work together
to create your very own Jane Austen novel. It follows the emotional struggles of characters
through day-to-day events from a quiet carriage ride to the excitement of a ball. Each player
will take on the role of a major character, similar to those found in Austen’s books.
From a wealthy heir, to a spiteful socialite, however your control over the story doesn’t
end there. You’ll also be playing a connection, a secondary character who is connected to
another major character being played in the game. On top of that, you’ll also have influence
over the story and the world to create romance, drama, and scandal for your game. The tone
and theme of the game will be determined by your group before you play, but like Austen
the game can go from the witty and light-hearted to the serious, sad, and dramatic. The important
thing is to commit to the shared story you and your friends are creating together. Take
action on your character’s desires, contribute to the story, and support other players. You
don’t need to know much about Austen to play the game, but if you do have a few spare hours
we highly recommend the movie adaptations. Good Society is set within the world of Austen’s
works, spanning the years between 1811 – 1818, but historical details are only as important
as your group decides. The game is set in the fictional town of Habershire, a well situated
country locale three days’ ride from London. The town is small enough to ensure an acquaintance
between all its foremost inhabitants, but not so small that its gentry cannot hold a
sizeable ball. Good Society is set in the world of the gentry, where wealth and reputation
were vitally important but restraint, constraint, and formalised behaviour were the norm. While
the events Good Society depicts are everyday, the form the subtle backdrop for the jostling
of status, wealth, and affection by which the game’s characters measure both their hopes
and fears. Good Society is a highly collaborative game in which players will work together to
create the drama of the game, and determine what happens. Every character, every scandal,
every plot twist, every advantageous marriage, will be orchestrated by your group co-operatively.
You’ll have the best experience if you discuss the game freely and openly, respect consent,
and put the story and fun above your character’s in-game interests. To play Good Society, you’ll
need 4-6 people, in most cases, one of these will be the Facilitator, who will help players
step through the phases of the game and help everyone collaborate to build a shared story.
As a player, your role is to actively contribute to the narrative by playing the characters
you control, offering up ideas, and creating drama for the story. You’re not just a character,
but an author, working together with your group to create your very own Jane Austen
novel.

3 Comments

  1. Tomer Gurantz said:

    This is fantastic! Thanks for making these!!!

    November 8, 2018
    Reply
  2. Mark Hunt said:

    These are brilliant.

    December 4, 2018
    Reply
  3. Todd Plunkett said:

    This is such a well written book. I am still trying to get a group to commit to this (it’s coming close to a full group) but not quite yet. I did have a suggestion if you hadn’t thought of this already for expansions. An interesting side character connection could be a garden hermit. I was reading about how many estates would attract a hermit to live on their land and they sometimes played the role of sage advice to people. I can definitely see someone like that being interesting for
    any of the supernatural expansions. Anyhow, great work and thank you.

    February 24, 2019
    Reply

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