How to Paint This Donut Illustration with My FREE Grain Shader Photoshop Brushes


Hello
everyone this is Chris from Spoon Graphics, back with another video tutorial for Adobe
Photoshop. Today we’re going to create a sweet, delicious,
tasty donut illustration, with the help of my new Grain Shader brushes, which you can
download for free from Spoon Graphics. These brushes help you bring your flat artwork
to life with depth, shading and the sought-after grainy textured appearance. I’ll show you my favourite technique for easily
painting in highlights and shadows, then we’ll use some Photoshop tricks to finish off the
donut illustration with colourful sprinkles and a kawaii smiley face, because donuts
are cute, right? So to create your donut illustration, create
a new document in Adobe Photoshop. I’m using a canvas size of 3000x2000px. Begin by choosing a nice background colour
by clicking the foreground colour block. I’m using a pale green of CAEBE2. Use the ALT+Backspace shortcut to quickly
fill the canvas. Choose the Elliptical Marquee tool to draw
a circle to represent the overall donut shape. Hold the Shift key to keep it perfectly circular. You can move the shape around by holding the
Spacebar, before you release the mouse. Add a new layer, then choose a doughy beigh
colour, such as EFD49A. Use the ALT+Backspace key again to fill this
area on the new layer. To create the donut hole, right click and
choose Transform Selection. Hold both the Shift and ALT keys while scaling
down the circle selection. Hit Enter to confirm the transformation, then
the backspace key to make the hole. Go to Select>Deselect the clear the selection. Add a new layer to contain the icing, then
choose a sweet pink as the new foreground colour, I’m using F65FFF. Grab the Brush tool and choose one of the
hard round tips. Open up the Brush Settings and reduce the
Spacing to zero. Check the Smoothing setting, then in the top
toolbar, max out the Smoothing slider to 100%, this will iron out the kinks of painting by
hand to create a nice smooth outline. Draw a wobbly outline around the donut, followed
by an outline around the donut hole, then fill in the centre area. Reducing the Smoothing value back to 0% makes
it easier to block in this area without the brush lagging. My favourite way to use the Grain Shader brushes
is with clipping masks. Add a new layer above the donut icing layer,
then hold the ALT key while clicking between them to turn the layer into a clipping mask. If you haven’t already, download and install
my Free Grain Shader brushes, then choose one of the grainy brush tips. Reset the foreground and background colours
to black and white, then alter the brush size to suit the scaling of your artwork to apply
nice large scatterings of grainy texture. Begin lightly shading around the icing. If you’re a Wacom user, the brushes are compatible
with the pen pressure sensitivity, so the lighter you press, the lighter the shading. Switch the foreground and background around
to paint with white, then apply some highlights within the centre of the donut. You can also use the X key to quickly switch
between painting with black and white to add depth to the illustration. Experiment with the blending modes to see
what kind of vibrant effects you can create from the shading. Overlay or Hard Light are good choices. Add a layer above the donut ring and turn
it into a clipping mask. Paint with the shading brushes to apply shadows
and highlights to this portion of the illustration. Keep in mind where your light source is to
apply shadings in the right places. Change the blending mode to boost the colours
of the shading. I’m using Overlay. Create another layer above the Background,
but don’t turn this one into a clipping mask. Paint around the donut to cast a shadow with
grainy effects. Use the Color Burn blending mode for this
layer, then reduce the Fill amount to around 90% to boost the colour, followed by the opacity
to around 60% to reduce its appearance. Add a new layer right at the top of the layer
stack and use a smaller brush size to paint some highlights in white. Change the blending mode to Color Dodge and
reduce the fill to around 30% so they vibrantly blend with the pinks. To add some sprinkles to the donut, create
a new layer and set up the brush tool with a hard round tip. Alter the size to the appropriate size of
a sprinkle, then hold the Shift key while clicking and dragging a short line. Turn off the visibility of all the other layers,
leaving just this single sprinkle on a transparent background, then go to Edit>Define Brush
Preset. Bring all the layers back, then select this
newly created brush with the Brush tool. Head over to the Brush Settings to change
some options. First, turn on Scattering and move the slider
to around 180%. Under Shape Dynamics, increase the Angle Jitter
to max so the sprinkles appear in a random orientation. Then under the Brush Tip Shape settings, increase
the Spacing so the sprinkles don’t overlap. Before continuing, use the CMD (or CTRL key
on Windows) and A shortcut to Select All, then delete that initial sprinkle shape. Set up the foreground and background hues
with two different sprinkle colours. I’m using a bright yellow of #E9DC12 and #1261F3. Clicking and dragging produces too many sprinkles
of the same colour, so dab individual sprinkle shapes around the donut. Hit the X key to switch the colours around,
so you can evenly space out all the sprinkles. Double click the sprinkles layer to add some
layer style effects. Add a Bevel and Emboss effect and max out
the Soften setting, then increase the Size to around 30px. In the Shading section, set the opacity of
the Highlights to 30% and the Shadows to 10%. Add a Drop Shadow next, set the Size to around
20px and take the opacity down to around 20%. OK these effects to give the sprinkles more
of a three dimensional appearance. Add a new layer and paint some texturing to
reduce the clean appearance of the sprinkles so they match the rest of the artwork. ALT+Click to clip the layer so it’s only applied
to the yellow and blue shapes. You could call the illustration complete here,
but you can make anything look cute with a happy little kawaii face! Activate the sprinkles layer and use the Lasso
tool to select and move any individual shapes that are in the way. You can also press CMD+T to Transform and
rotate them into a better layout. Add a new layer, then use the Elliptical marquee
tool to draw an eye. Fill it with black, then draw a smaller circle
to form a highlight. Fill this with white. Press CMD+D to Deselect, then with the Move
tool activated, hold the ALT key while dragging the eye to make a copy. Right click on the layer in the Layers panel
and choose Merge Down to keep them both contained on one layer. Draw a larger circle with the marquee tool
to act as a mouth, then switch to the rectangular marquee tool and hold the ALT key while dragging
a shape over the top half to form a half-circle. Fill this with black. Before deselecting, set up the brush tool
with a hard round tip with a red colour. Make a single click to add a tongue within
the mouth shape. Add a new layer below this face layer, then
reset the foreground and background colours to black and white. Set this layer to the Overlay blending mode. Use a grain shader brush, but at a much smaller
size to paint in some highlights and shadows around the eyes and mouth to give the impression
that they are inset within the donut icing. The final result is a cute little donut illustration
with vibrant colours and grainy shading that brings the artwork to life with textured highlights
and shadows. Using these same techniques, you can produce
fun illustrations of anything. If you enjoyed this tutorial or learnt any
new tricks, it would be great if you could give the video a Like to help spread the word. Subscribe to my channel to stick around for
all my upcoming content, and join my mailing list at Spoon Graphics to get your hands on
all my other free design resources. As always thank you very much for watching,
and I’ll see you in the next one!

13 Comments

  1. Spuddy L said:

    I'm going to make a potato this way.

    June 18, 2019
    Reply
  2. Joel Proudfoot said:

    Thank you so much for this tutorial. I've been trying to find a way to do grainy shading for so long. You're a life saver

    June 18, 2019
    Reply
  3. Spoon Graphics said:

    📦 Join my mailing list and get a FREE design resources bundle! http://spoon.graphics/freebundle

    June 18, 2019
    Reply
  4. ov chandu said:

    thanks 😊 for the video

    June 19, 2019
    Reply
  5. cairo d'avila said:

    great video as always

    June 19, 2019
    Reply
  6. Luciano said:

    Man, congratulations, nice work. Thank you!

    June 20, 2019
    Reply
  7. Alberto Guinart said:

    Very nice!, thank you for share

    June 20, 2019
    Reply
  8. tomato soup said:

    Mouth watering video ..Great work.

    June 23, 2019
    Reply
  9. Brendan Goodenough said:

    Nice Chris, I used to shade illustrations like that with a sponge by hand back in the eighties…

    June 24, 2019
    Reply
  10. Susan Wilson said:

    Thank you so much for the brushes, great tutorial

    June 26, 2019
    Reply
  11. boglarka.r said:

    many thanks, great tut 🙂

    June 27, 2019
    Reply
  12. Fuguex said:

    2:38 theres no smoothing on cc 2015, im so fucking tired

    January 6, 2020
    Reply
  13. Abdulhakeem A said:

    Great design I am really impressed however I can't download the grain shader tool because I have not received the email. Is it in the outlook email or is it in the Google email?

    February 19, 2020
    Reply

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